Their aggressive military production capabilities force the opponent to be on the defensive early. Because of their high mobility, one may not meet them in massive throngs-but even in small numbers, their army can outmaneuver enemies with ease.
The Mongols civilization is a fearsome force. They speak Mongolian-the most widely spoken of the Mongolic languages. In Age IV, the Mongols are known for their unique structure and are at their most powerful when playing to their strengths in tight groups. You witness the Mongols through the Ages, spanning from 1000-1500 CE, as a disciplined civilization, recognized for changing history in connecting the East to the West. The Mongols civilization in Age of Empires IV are extremely capable in hit-and-run strategies, thanks to their exceptional mobility and nomadic nature originating in the Great Steppes of Central Asia. The Mongols are an agile civilization, excelling in hit-and-run military strategies and capable of expanding armies rapidly. The Mongols therefore have to rely on attack and mobility, two key traits that lend them their nomadic status. This creates more challenges for players since the Mongols have scattered villagers all over the map which makes them easy targets for their opponents. Playing with the Mongols requires immense tactical adaptability and the willingness to change base locations when resources in an area are consumed. When a Khan is killed, a new Khan rises from the Town Center automatically after two minutes. The Khan can fire various arrows in the air which provide unique benefits to his army for a short duration. The Mongols have a unique scout in the Khan, a horse archer who provides much-needed leadership and spiritual guidance to the Mongol army. This can be done by placing their military buildings within the influence of Ovoos. The Mongols are the only civilization in Age of Empires IV to spawn two military units at once (paying for the second one with stone). Therefore, attack often becomes the Mongol civilization's best and only form of defense. The Ovoo and outposts are the only static structures for the Mongols since these buildings cannot be packed up and redeployed elsewhere.Īlthough the Mongols can be a very effective civilization in the initial minutes of a game, they become more vulnerable to siege attacks in the latter stages due to their inability to properly defend themselves. They are known for their hit-and-run tactics, which sometimes backfire owing to their inability to construct walls or defensive buildings, although they can build outposts. The Mongols are a nomadic tribe, able to build their bases and move them when required. Along with the Chinese, they can be one of the more difficult civilizations to master for players new to the game. However, striking too early means going in without valuable units and upgrades.The Mongols are a playable Asian civilization in Age of Empires IV. Late-game units can be highly lethal to cavalry, so waiting too long to launch an invasion can lead to the Mongols getting crushed. The key to victory while playing as the Mongols is knowing the right time to make that big strike. Cavalry, including the Khan unit, should remain the focus of a Mongol army. By the time Age 3 comes around, Mongol players should begin thinking about the endgame. When the Ovoo depletes its stone supply, it’s time to uproot and move on. This will help stabilize a players’ food supply and make them less dependent on foraging.Īs the match goes on, players should continue moving their settlement as needed. Once the Mongols reach Age 2, they’ll get the Pasture which serves as a pseudo-replacement for farms. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. While Villagers gather the resources needed to proceed to Age 2, Mongol players in Age of Empires 4 should use their early cavalry in hit and fade attacks against their opponents. Mongols get early cavalry, so players should start churning them out in preparation to raid. After that, produce Villagers and gather resources and build a Stable. Once it’s found, players should immediately relocate their Town Center nearby and build an Ovoo on top of it. The first thing a player should do as the Mongols is to send a scout to find stone.